In total, 3 virtual sets were created for the shoot, one of them being this fully dynamic and real-time virtual production scene in Unreal Engine 5.1, matching the physical foreground set elements (tables, chairs and practical lights) seamlessly.
Multiple angles were possible, since the scene was prepared for final pixel in all directions. Collaborations between the gaffer and on-set Unreal artists ensured further blending between real foreground and virtual background.