Real life examples and references of nature depicting animals are an important part of getting up to speed: what do we find intriguing and want to take from that for your own character?
Making sure consistency and 'logic' from those references are sensibly applied to our dragon character, linking certain parts of real world examples to the digital asset, is a collaborative effort between several departments.
Equally important is how the dragon's scale relates to the character of Sarah, who will be interacting with the creature a lot and even flies on its back. The dragon had to appear 'young' (baby-like), but couldn't be too small for Sarah to sit on its back.
To get a better understanding of how the dragon's scale would relate to Sarah and what the implications would be for framing and composition (using different lenses), Planet X Technologies' DeepSpace VR platform was used. DOP Trond Tønder and director Katarina Launing could visit a digital environment to further explore the dragon's future presence in the film.